A downloadable game

「Kazoku」 (meaning Family in Japanese) is a short Top-Down/Overhead Boss Rush/Arena Boss Fighter inspired by games like Furi and Mega Man: The Power Battle.


"It was just another normal day in a normal house with your normally dysfunctional family.
You could've been playing ball, studying, or cracking open a cold one with your friends...
But no, your teenage brain had other plans.
Reading comics or riding your bike wasn't enough — oh no...
You just had to ask for a Playdate..."


That's how your story begins. From that moment on, be prepared to defend yourself from your own family — now madder than ever after their teenage son dared to ask for a console he absolutely didn't need!

Face off against four 'familiar' bosses — each one more unpredictable than the last.

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The Father – Your typical hard-working dad, exhausted from his job. All he wants is to come home, sit in front of the TV, and watch some soccer. But oh no... you interrupted him right as the first half was starting — and he’s not happy about it!


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The Mother – She's a homemaker who spends all day cleaning up after you and your sister's messes. Poor thing is exhausted, and thanks to your interruption, she just burned dinner! Uh-oh... you know what’s coming your way!


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The Sister – An average teenage girl, juggling boy troubles, friendship drama, and the misery of wearing braces. She's in no mood for your nonsense. On top of that, your mom’s now mad at her too for some past incidents — and worse, she just missed her video call with her crush because of you. You’d better find a way out of that room fast!


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The Grandma – An innocent-looking old lady, seemingly lost in her own world, spending her days watching TV and knitting away. You never imagined she could get so furious just because you interrupted her afternoon soap opera! Where did she get that kind of agility?! You’d better find a way to calm her down — and quick!


Fight your way through these 4 bosses in an attempt to escape the chaos you've started!

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Game is still in an early development stage, being made entirely with the Lua Playdate SDK and Aseprite for assets. Honestly I can't still estimate when it is going to be finished, although I hope I can make it for this year's July or August, if it all goes well.

(The coding part is pretty much done, needs some adjustments of course, but it's all pretty much working as expected, but creating and animating each spritesheet and such, the 'artistic' part let's say is taking me some time, heh).

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If you're interested in keeping track of the progress of the game...

You can check my website here --> [carcamusalabs.com] (web only so far, I haven't optimized it yet for mobile, sorry). 

 You can follow me on Instagram [@carcamusa_labs]. 

 Also you can email me at [carcamusa_labs@zohomail.eu] for any inquiries, feedback, thoughts, or just to say hi!


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Hope y'all have a nice weekend, and thanks a lot for your time reading!

Nitram, from Carcamusa Labs :)

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